
Buena adds three builders as the studio grows from three people to ten
A developer, a UX/UI director and a web designer join Buena in three months, as a studio of three becomes a team of ten that builds its own products.
Buena went looking for a young designer at Colombia’s Universidad Nacional and found Santiago, whose interactive magazine was nominated at the 2025 Lápiz de Acero.

Buena went looking for a young designer at the Universidad Nacional de Colombia, and came back with Santiago Narváez Onriza. He joins the studio this month from Bogotá, straight from a debut that already has an award nomination on it: his interactive analogue magazine, Disonante, was nominated at Colombia’s Lápiz de Acero in 2025.
Santiago, by the numbers
Disonante is a magazine you can’t just flip through. It is analogue and interactive, made to be handled rather than just read. In 2025 it was nominated in the editorial category of the Lápiz de Acero, in the section for new talent.
That is a good sign for a studio like Buena. Most of what we make has to earn a second look, whether it is a campaign, a brand or an app, and Disonante is an object designed to make people stop and do something.
At the Universidad Nacional, where he studied graphic design, Santiago spent 2024 and 2025 as a student assistant at LIATER, the university’s high-voltage and renewable energy innovation lab. He designed its identity, its graphics, its social posts and its video. In 2024 he also worked on the identity for the university’s induction week, the welcome for its new students.
It is an unusual training ground: engineers, energy research and a public university, all needing to look as good as the work they do. It is also close to what Buena does every day, which is take something important and make people care about it.
Santiago works in brand, product and editorial design, and edits video. At Buena he designs across products and brands. His profile is on his team page.
This July, Buena set out to hire a junior designer from the Universidad Nacional, to learn the studio’s AI process alongside its senior designers on websites, brands and apps. The role was fully remote, with a path to full time. In the note that went out to candidates, Doug Burnett explained why the studio was hiring at all.
AI has completely transformed the way we work as an agency and let us make an even bigger impact for the causes we support.
The idea is simple. A young designer who learns to work with AI from the first day doesn’t have to unlearn anything. Santiago gets senior designers to learn from, real clients and real products, and a studio that expects him to ship.
Santiago didn’t stay new for long. He has worked on Corazón, Buena’s company brain, helped QA new products with fresh eyes, and wrote the walkthrough that teaches new people Gitterdone, the studio’s project app. The newest designer on the team wrote the guide everyone else now learns from.

The newest designer on the team wrote the guide everyone else learns from.
He also brought the studio a plant, and then ran the vote to name it: the suggestion with the most hearts by the end of the day became its official name. It is a very Buena way to name a plant.
By October he was a full-time product designer.
Santiago’s road to Buena
2024
Induction week
Works on the identity for the Universidad Nacional’s induction week.
2024–2025
LIATER
Identity, graphics, social and video for the university’s high-voltage and renewable energy lab.
2025
Lápiz de Acero
Disonante is nominated in the editorial category, new talent section.
July 2026
Joins Buena
Starts as a junior product designer, fully remote from Bogotá.
October 2026
Product designer
Moves to full time as a product designer.

A developer, a UX/UI director and a web designer join Buena in three months, as a studio of three becomes a team of ten that builds its own products.

Francisco “Fran” Sanchez started building the Buena Design System in Framer in December. Now the web designer and developer joins the team.

Developer Brayan Marcano joins Buena to lead development across web and mobile, and starts on the studio’s first app of its own.