
Santiago Narváez Onriza, a Lápiz de Acero nominee, joins Buena from Bogotá
Buena went looking for a young designer at Colombia’s Universidad Nacional and found Santiago, whose interactive magazine was nominated at the 2025 Lápiz de Acero.
Buena’s project manager turns the work week into a game you can win. Five months and 774 commits after the first line of code, the beta opened, and filled.

On September 14, 2026, Gitterdone opened its doors to teams outside Buena. It is a project manager built for the people doing the work, with a scoreboard instead of a status report. Within weeks the beta list was full, and gitterdone.org swapped its sign-up form for a waitlist.2
Its pitch fits on a sticky note: “Get it done. Keep score. Win the week.”1
Gitterdone on beta day
Most project tools are built for managers reporting up. They are good at status and bad at momentum. For the people doing the work, they become one more thing to update.
Buena felt that every week. Work lived across boards, threads and inboxes. A finished task felt no different from a new one, and Friday arrived without a clear sense of what got done. So the studio built the tracker it would actually want to open every morning, and tested it on itself first. On May 18, 2026, the whole team moved its tasks and hours onto Gitterdone and left its old tool behind. The leaderboard turned competitive fast. Camila Collazos, Buena’s chief of staff, topped it week after week.
Gitterdone turns the week into a game the whole team plays together. On Monday you commit to five priorities. Every finished task scores points, and the ones you committed to score double, so the live leaderboard shows who followed through, task by task. Streaks reward showing up week after week.1
Then comes the part nobody expects from a project manager. When the team hits its goal, it spins a prize wheel for the week’s reward, with re-spins and fair-play rules built in. Points have their own currency, the “woot,” with its own little icon. Recording a short check-out video at the end of a task is worth five.
Underneath the game sits a serious tool. It is keyboard-first and realtime, and you can install it on your desktop. Time tracking works on any task and exports hours in a format accounting tools already read.1
The canvas is where Gitterdone looks least like other trackers. Tasks become bubbles sized by effort, which you can drag, group and regroup by client, project or task, then undo the grouping with a click. In the week before the beta, the leaderboard also learned to animate, so you can watch your name climb as a task gets checked off.
Gitterdone’s first line of code went in on April 6, 2026. The app was rebuilt from a fresh product spec at the end of May and grew fast. In June alone it took 184 commits. In September, the month it opened, it took 426.
Commits to Gitterdone, by month
| April | 10 |
|---|---|
| May | 67 |
| June | 184 |
| July | 21 |
| August | 196 |
| September | 426 |
Saved changes to the main Gitterdone app. The first commit was April 6, 2026; the beta opened September 14.Source: Gitterdone’s code repository
Along the way it learned to live outside the browser. A desktop app for Mac and Windows shipped in the summer. So did an MCP server, which lets an AI assistant create and complete tasks by voice or text, then a secure sign-in so assistants like ChatGPT can connect to it.
How Gitterdone got to beta
April 6, 2026
First commit
The first version goes up, born inside Buena as a tool for its own team.
Late May 2026
The rebuild
A new product spec, and a rebuilt app at app.gitterdone.org that installs like a native one.
May 18, 2026
Buena moves in
The whole team moves its tasks and time tracking onto Gitterdone.
July 29, 2026
AI can play too
The Gitterdone MCP server ships, so an AI assistant can create and complete tasks.
September 2, 2026
The prize wheel
The Winner Spinner arrives: a real prize wheel for the team’s weekly goal.
September 14, 2026
Beta opens
Invite-based sign-up, account controls, task types and a built-in Bug Bash for testers. The list fills.
The beta opened with everything a team needs to start on its own: invitations, account controls, task types and a Bug Bash board where testers report what breaks. Buena’s retainer clients get six months free.
Two days in, a first-run walkthrough arrived. It takes a new team from client to project to task with guided tours of the list, schedule, board, wheel and leaderboard. It was built so a team can set up Gitterdone without ever booking a call. By the end of September the tour had a narrated voiceover, new badge artwork and a looping intro video on the welcome screen.
The testers kept the team busy. Their reports flowed into the Bug Bash board, and the fixes went out the same week: a forgot-password flow, cleaner invitations, and email that arrives from Gitterdone itself. Each one went out as a commit, and September became Gitterdone’s biggest month by far.
The newest feature is called Pulse. Pick a week or a month and an AI read of how the work went comes back. It connects the points to the projects they came from and fills a set of rings as the team closes in on its goals. It is the weekly check-in, minus the meeting.
It is also a sign of where Gitterdone is heading. The scoring makes the work feel good to finish. Pulse makes it easy to see, without anyone writing a report. A Spanish version is already in the works, so more teams can play.

Getting it done should feel like winning.
Gitterdone even has its own film studio. To launch it, Buena made short films under a Gitterdone Productions banner, with the yellow 3D check mark as the studio’s logo. It’s the same instinct behind every Buena campaign: if something is worth doing, it’s worth making people smile about it.
The measure that matters most hasn’t changed since April. The team that built Gitterdone runs on it every week. Now other teams can, too, once a spot opens up.

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